I come with bad news. I have overdone the chipping, and while they are kinda true to the game, I feel like it is overwhelming on this model. I haven’t painted, let alone chipped in a really long time, so it was good to get it out of the system before a more serious project. Anyways, here it is as compared to some of the game photos.
Despite being the future, it seems that the robots still rust, so that will be the next step along side some leaking oil spots before getting some dirt on this thing.
I too would beg to differ in terms of the chipping. I think it looks awesome- shows a well worn paint scheme that has seen a lot of hard use. But, more than that, it looks realistic- the way you have picked out the chipping with lighter colors of the paintwork and then added in heavier chipping with metal colors showing heavier wear- that’s what makes it so good (and convincing) looking.
I think it looks awesome with the chipping…perhaps it was caught in a severe sandstorm or hailstorm. Those TITANFALL 2 mechs are used and abused until they’re often destroyed or broken.
Your 3D print is really showing its value and care. Having 3D printed models myself, I understand that not all of them are worth the quality, time and effort to make them look great.
I make parts as upgrades all the time, and honestly, I don’t know how I feel about full 3d printed models. The work process on them is so different, and I just find them very inflexible compared to plastic.
Quick update after a break, got the rust done and… oil? I can’t remember whether I posted previously about this, but my cat destroyed one of the rocket pods. I woke up one morning and, while leaving for work, found the mangled pieces of the rocket pod in my shoe. Instead of printing and painting a new one, I simply made it look damaged with one electrical cable and one hydraulic one spewing oil.
Other than that, I just added the rust to the model. I am now trying to go for a “been in a fight a little too long” as these mechs tend to be.
I am still looking for what the robot will be stepping on because I don’t see myself building the car, honestly. I replayed the game and took photos of the scatter around the areas.
Most of them don’t make too much sense to put in this battle scene. The game does have plenty of sandbag defenses, but that doesn’t make sense to have them on a street. Maybe a barrel?
I would look for a 3D print of a vehicle as that would be the most likely item. Outside of the a dumpster depending on where on a street the action is taking place would work. Another idea would be a smaller mech or part of a destroyed mech.
Mech parts sound interesting. A dumpster was also an option. I changed my mind on having a car because it just didn’t fit the scene, both in scale and size. Just made things look awkward. My problem is that the way the mech is posed and the metal spokes that are used to pin it to the base force me to have something under it’s back foot.
I spent the week housesitting for the in-laws, but managed to 3D print a crap ton of pieces.
One of which was the gun and arm from an ION titan. I also printed the legs, but the arm and gun looked nicer.
Also finished up the barriers and got them ready for primer.
Now to the cock-ups: the dust I used to weather the base is WAAAY too strong. It looked fine until the enamel thinner dried, and all of a sudden, it’s the Sahara on the pavement. I need to repaint some parts of it for touch-ups anyway. Sucks to take a step back in terms of paint, though I am glad for a lesson. I will also leave some pieces near the barrier to make it look like they were setting up a firing spot.
Lastly, the foot that is stepping on the gun is floating slightly, so I have to get something under it, but otherwise very happy with the way the layout is coming along.
I have some updates, and the whole scene is practically finished! Now, unfortunately, due to the site maintenance, I can’t post pictures here, but I will include a Google Docs link with a gallery.
I took screenshots of random scattered objects from the game that I could fit in the scene, such as boxes, spent rounds, gas tanks, and used anti-armour rounds. I ended up muting the crazy dust with some grey acrylic washes and ended up darkening the cracks. The star of the show is the water, which was a lot of experimenting, where I ended up pretty happy with the result despite the mistakes. I also refined some of the dust with oil paints.
The barriers also got the oil treatment.
I really liked how the destroyed mech arm turned out, though the rust could have been a touch more subtle.
I have, in fact, basically finished the model, but will wait to post the pics once the website is back to normal!