Thanks Mike. An easier fix than I expected it would be. I’ll brush on a bit of primer to see how it looks. If it needs a bit of work I have a plan-B. As they’re all at the same points around the saucer, they might be a good spot to make up RCS thrusters. Watching the clip from the film earlier, you don’t really get a good look at those areas so who would know?
I like your thinking with the bomb bays. Will the payload be conventional or something a bit more exotic?
I did some more work on the Haunebu II today. I got around to the large bomb bay opening on the lower hull. The plastic is 1.95mm thick at the bottom. That took about 1.5hrs. of scribing, cutting, grinding, sawing, carving, sanding, sweating… and praying! … Think I can live with it for now.
Biggs as far as I can paint so far right down to the cheesy mustache. I found I had a couple helmet decals left from a FM X-Wing that I will see if I can get to fit on his helmet. Furthest I can zoom without a macro lens, sorry.
Hello all.
Here’s my latest, small, time-erasing update.
So this has been haunting me since creating the Haunebu II’s ‘Riesige-Sprengbombe’ (huge explosive bomb)… “chicken before the egg!”
The load-out is approx. 1.5mm too long for the bomb bay… There’s an abundance of room inside the ship and I could just hang the bomb underneath and call it done. But, somehow the visual deception just didn’t sit right with me. What to do?
I altered my original thinking from strait-upward horizontal lift motion to more of an articulating arm that can tilt-lift the bomb into the bay at the operator’s push of a button… Oh, I’ll make it fit!
Looking real interesting Mike, I like where this is going.
A small update on Red 3. The FM Biggs helmet decals disintegrated when dipped in water this evening. Would not have thought that a decal 1mmx2mm could break into 5 pieces. Laid down a coat of yellow in the spots where the decals would have gone. Will try to use a technical pen to ink in the checkerboard.