Okay, I’m assuming that the deadline is March 1st so I’m calling my figure finished for the Sci-Fi Campaign.
I still need to spray Flat Clear and place it on a base in the future along with gluing the guns to the body.
I’m calling this one done. Thanks so much for the Sci-Fi Campaign!
I camouflaged this with Vallejos after spraying OD Green from a Tamiya spray can. The decals are from spares. All the guns are Bandai spares. Figure is modified from a 120mm Verlinden “U.S. Tanker 1991 Desert Storm.”
In the future, the proliferation of small and large unmanned systems such as drones, aerial vehicles, and unmanned ground combat units have caused infantry roles to be a very dangerous assignment due to the lack of firepower from rifles and carbines’ with small bullet size.
To combat this, Western Nations decided to use much heavier armament. This U.S. Marine Corps’ Anti-Drone Gunner Hyper-Cyber-enabled Warrior carries an Anti-drone sniper rifle with a 10-round magazine, a submachine gun with a 30-round clip, and a Anti-drone shotgun with an eight-round magazine. Only the shotgun or sniper rifle can be carried on the back U-bracket, depending on how close range the fighting will be. The rounds are usually laser or radar-guided seeker armor-piercing high explosive tracer rounds.
The Anti-Drone Gunner has a power Exoskeleton for the biceps and thighs to carry the oversized gun, ammo magazines, and a waist bracket on the back with battery supply and thermal cooling vents for the electric motors. The helmet has three frontal cameras for IFF, targeting, zoom, TV, and thermal while the visor has targeting HUD, map displays, communications, SATCOM, C5ISR, GPS, Blue Force Tracker, biometeric and medical data, and Cyber. The encrypted armored helmet is EMP and Cyber-hardened and can withstand 7.62mm AP fire all around and comes with AI voice recognition and wearer ID and will not function if placed on another user’s head without authorization. A wrist display shows maps, location, units, enemy positions, jamming codes, medical, and other data. Small black devices are carried as backup on the torso. A targeting and AESA radar (green bars, right side facing camera) is mounted on the front pouch and the front armored vest pouch has two backup IFF squares for control and jam drone antennas. The body armor is the newest soft flexible composite weave, able to stop 7.62mm AP rounds without ceramic body armor inserts.
The backpack contains a backup supercomputer for the helmet that performs communications radio, AESA 3D overhead radar for airborne threat detection, SATCOM, jamming/Anti-Drone hacking, drone control, a rear warning AESA radar plate, IFF, and rear camera, gun mounting U-bracket, and a small Camelbak water supply. All electronics and software are secure, encrypted, Cyber-and-EMP hardened, and comes with its own Anti-virus and Anti-hack AI coding.
A pistol is carried for close-in self-defense. No knives are carried as the Gunner will use his Exoskeleton for hand-to-hand fighting.
The submachine gun and sniper rifle are equipped with EOTECH holographic scopes and AN/PEQ-15 target pointer and Illuminators. The shotgun has an ACOG 4X scope. The target pointer is useful for smart precision munitions and laser-seeking guidance and the AESA radar can literally curve the radar seeker bullet’s path onto the target—the Marines say that they cannot miss when firing at ground or slow airborne threats and the helmet and scopes help target drones tens of thousands of meters high and afar for the sniper rifle to take out. One or two shots from the sniper rifle or shotgun is enough to wreck havoc and render most unmanned drones and lightly-armored targets inoperable and a few shots from the submachine gun can take down most infantry, drone, and lightly-armored targets.
Short-range Air Defense and Anti-Tank weapons can be substituted for the guns and use the helmet and backpack for targeting sensors.